Object-based immersive sound image control, precisely positions and moves up to 128 independent audio sources anywhere in 3D space in real time, delivering compelling spatial audio experiences for theatres, concert halls, and large-scale live events.
Sound xR Image is Yamaha's object-based immersive audio platform, it places and moves individual sound sources in 3D space independently of the speaker layout. Each of the up to 128 object channels can be positioned and animated in real time, allowing sound designers and engineers to create dynamic, fully controllable spatial experiences without being tied to a fixed speaker array configuration.
The system runs as a software licence on Yamaha's DME7 Digital Mixing Engine, which provides the underlying DSP and Dante networking to connect to speaker arrays of any configuration. Previously marketed as Yamaha AFC Image, Sound xR Image is the current brand name under the broader Sound xR ecosystem.
Object-based audio separates sound sources from speaker positions, the rendering engine calculates optimum output for whatever speaker array is present.
Up to 128 independent audio object channels fed into the system
Each object assigned X/Y/Z position and motion, via console, automation, or OSC
Sound xR Image licence on DME7 renders objects to the actual speaker layout in real time
Dante-networked speaker arrays, any configuration, from proscenium to full 3D
Sound xR Image is suited to permanent installations and large touring productions where precise, dynamic spatial audio is required.
Independent object positioning for dialogue, effects, and music, full creative spatial control for theatrical productions.
Immersive surround and overhead effects for orchestral, jazz, and contemporary performances.
Spatial audio experiences that move sound through exhibition spaces to guide and immerse visitors.
Real-time object movement for live touring shows and arena events with complex speaker configurations.
Sound xR Image runs as a software licence on the Yamaha DME7, the DSP platform that provides all audio processing and Dante networking for the system.
Every venue has different requirements. Our team can help you specify the right DME7 configuration, licensing, and speaker infrastructure for your production or installation.
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